← Back to changelog
v1.5.1380Aug 24, 2026Fixed

Engine reliability: one slow stream no longer holds up the queue

Two reliability fixes on the workers side of the generation lanes.

LLM dispatch is now non-blocking, so a single slow stream no longer serializes every other request behind it. If one job takes its time thinking, everyone else keeps moving. And the image engine picked up separate step counts for its speed and quality lanes, so when you ask for speed you get a shorter render, and when you ask for quality the engine takes the extra passes to earn it.

What changed
  • LLM dispatch: non-blocking, so one slow stream stops serializing the queue behind it
  • Image engine speed lane runs at 4 steps, quality lane at 8, per-lane tuning honored

Subscribe to updates

Get an email when we ship something new.

Email notifications are coming soon.

RSSSubscribe in any reader