NLE audio, powered by SONUS end to end
The NLE gained a full audio subsystem powered by SONUS. Pick a SONUS profile at the production level and every audio path in your cut runs through it. A scene audio panel lets you set the intent for each scene (tension, intimacy, space). Narration cues carry an emotive delivery from thirty-three SONUS variants. Dialogue picks up editorial toggles for plosive removal, de-essing, breath, and click cleanup, plus emotional preset picks per line. SFX, foley, and ambience get placed as ClipCue lists on the shot's sound design. Per-stem overrides for ducking, spatial placement, and reverb are exposed in scene audio. And volume envelopes plus fades persist alongside the shot data, cascading into shot.audio.
- SONUS profile picker at production level (§8)
- Scene audio panel with tension / intimacy / space intent (§5)
- Emotive narration per cue, thirty-three SONUS delivery variants (§6)
- Dialogue editorial toggles: plosive, de-ess, breath, click (§11)
- Dialogue emotional presets picker per line (§7)
- SFX / foley / ambience placed as ClipCue lists on shot.sound_design (§9)
- Per-stem overrides in scene audio: ducking, spatial, reverb (§10)
- Volume envelopes and fades persist and cascade to shot.audio (§12)
- Backend PATCH allow-list extended for §1/§2/§8/§9 end to end